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All Mixed Reality Solutions
MIXED REALITY SOFTWARE SOLUTIONS
What Is Mixed Reality?
Mixed reality is essentially a blend of real and digital worlds. Technology enables these worlds to combine via advanced visual software. Users can experience this hybrid virtual world through a headset or mobile device and interact with it, so the virtual and real environments are experienced simultaneously. When viewing this through special equipment, the difference between the two worlds can be difficult to distinguish.
One way to enter mixed reality is through holographic devices. A holographic device makes it seem as though digital objects and designs are actually present in the real environment. Users often wear these tools as goggles that merge the digital and real worlds. Holographic devices can also project digital content onto a display. The Trimble XR10 hard hat with Microsoft HoloLens 2 goggles is an example of a holographic device, though this has been designed specifically for the construction industry.
Additional Information:
You can review these resources for more information about reality technology:
- XR10 Datasheet »
- MobiWAN Bone Conduction Datasheet »
- Trimble Mixed Reality Youtube Channel »
- AR/VR/MR Infographic »
Mixed Reality Youtube Channel
Mixed Reality FAQs
Augmented Reality involves overlaying a 3D model on top of the real world usually using a screen such as a smart phone or tablet/iPad. Mixed Reality allows this overlay as well, but comes in the form of a wearable headset such as the XR10 with HoloLens 2.
It supports various 3D model file formats from most authoring software such as IFC (Industry Foundation Classes), SketchUp, DWG (AutoCAD), RVT (Revit), and NWC/NWD (Navisworks).
This depends on what device you are using to view the models. Also, polygon count is a bigger factor than actual file size. MR viewing in the XR10 is more limited in this regard than AR viewing on a tablet due to processing power.
Yes! This can be managed in the authoring software by exporting less complicated geometry. Also, in the applications you are able to turn on/off individual models/layers to fully render the necessary model elements you want to see.
Model drift is dependent on the sensors of the specific device. Usually, the acceptable working radius from an alignment point for AR on the tablet is 30'-45'. MR on the headset however is extended out to about 150' due to the increased number of sensors on the XR10 with HoloLens 2.
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